Sunday, October 7, 2012

The Downloadable Days Aren't Over


http://www.cbsnews.com/2100-205_162-6588479.html

A couple of years ago, Nintendo released its newest handheld gaming device.  Called the 3DS, the gadget boasts “a “parallax barrier” LCD screen, whose pixels are aligned so your left and right eyes see different portions of the image.  It's as if two sets of thin blinds were laid over the screen so each eye sees its own version. Combined in the brain, the two versions become a 3-D image.”

Essentially, gamers enjoy 3D realities without the clunky inconvenience of goggles or glasses.  The device’s clever, precedent-setting technology demands only $170.
Recently, the corporation announced a variety of popular games that will become available for download in the coming months, including Mario Kart 7, Super Mario 3D, and Zelda II.  Apparently, Nintendo is embracing the ease of downloadable content.

From Netflix to Nintendo, we seem to have abandoned the traditional means of viewing movies and games.  Goodbye discs and cartridges.  We consumers favor minimalism.  If it’s downloadable, it’s preferable.  Fewer items to force into our bulging television stands.

Downloadable content aside…

I must admit that, when I learned about the 3DS, I began to wonder if product developers are truly considering their consumers.  Are they assessing us accurately?

Think about it.  Do people who purchase handheld technologies really yearn for the 3D experience?  With such a small screen, the 3D display hardly immerses gamers in the virtual world.  So what’s the point?

Will none admit that some technologies needn’t be developed further?  Needn’t accommodate the latest and greatest?  Needn’t feature fourteen 3D screens?  Will we ever reach a plateau?

Please, can we reach a plateau?

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